Friday, 28 November 2008

Essay introduction

WE LIVE IN A WORLD IN WHICH WE ARE DANGEROUSLY INFLUNCED BY MEDIA IMAGES.

Media images have greatly increase violence in teenagers. Some experts like Professor C. Rowell Hermann agree that exposure to media violence causes children to behave more aggressively and efforts then an as adults years later. In addition, to Jonathan Freedom said "The scientific evidence simply does not show that watching violence either produce violence in people or desensitizes then to it. Media images have significantly improved the qualities of the picture you can now view on your T.V.
Media images are of two types.
1) Print media
2) Broadcaster media.
Both the media have there own significant view and idea related to there viewer. Lot of violence is significantly increases due o the negative impact of media images. People are now becoming more and more craze about the lifestyle and new style which is coming up due to the media images. Recently many things which are dangerous to use by the teenagers like laser light, blue film, new games like racking which affect the child mind very badly and so it applicant in there mind that can spoil there life very badly.
This essay will examine that when the nuclear weapons used to shot someone or for the show purpose is used it has the very bad impact on media images to the developing country. Nuclear weapons are dangerously having very horror image on the growing population. On the whole, we can conclude by saying that violence is used in many ways in promos as a hook to draw views into the programme. So media images are effective emotional device damage could be done to child. As the demand of comic is increased, use of internet which caused people mind to perform violence.




Negative impact of media images.
1) Increase violence.
2) Attachment towards alcohol, tobacco, etc.
3) Female model change the male mentality.
4) Misguide towards the consumer product.

Positive impact of media images.
1) Latest offers and product.
2) Fixation on perfect figure.
3) Sexuality.
4) Consumer product either gives up or stops it.

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